Hi! Read about me here

I’m an environment artist for video games; currently working remotely in the beautiful Midwest, U.S.A., where I’m from.

Guiding principles developed from over five years’ experience at High Voltage Software + my formal education and training at the Digital Animation & Visual Effects (DAVE) School:

• A mentor and highly-talented artist taught me that much of making quality art is an "act of removal." What can be stripped away from a piece and allow it to still stand out?
• Follow the process: What is my task? How can I split it into smaller tasks? What are the fewest steps I can take to accomplish this task and still attain high quality? When do I know the task is complete?
• The art should speak for itself.
• Never stop creating.  

Since I’m a game artist, here are some of my favorites - Jedi: Survivor🤌, anything Halo 🤌, I'm in CoD Warzone a lot
with friends. Always trying to keep myself from yet another Skyrim or RDR2 playthrough.

p.s. I enjoy reading, playing music, and tasting craft beer :)

Project titles:

Fortnite (2019-present)

The Walking Dead: Saints & Sinners (2020)